Locations
roll 1d100!
As I (probably) mentioned before, the travel system in the game will be based on point crawl. You just pick a direction, roll 2d6 to check for the encounters and if nothing has happened (or it in fact happened but you managed to survive), you arrive at the destination.
Then, to determine the nature of the location, roll 1d100:
01-03: Inhabited Ruins
04-05: Temporal Distortion
06-07: Sinkhole
08-10: Monolith
11-12: Dead God’s Temple
13-15: Abandoned Settlement
16-17: Defiled Tomb
18-19: Watchtower
20-21: Bridge
22-24: Cavern
25-26: Mud Springs
27-29: Waystone
30-32: Lake
33-34: Sealed Gaol
35-36: Spatial Distortion
37-39: Unman Settlement
40-42: Ancient Battlefield
43-44: Ruined Stronghold
45-46: Looted Tomb
47-48: Lava Pit(s)
49-50: Old Road
51-52: Crater
53-54: Blighted Land
55-57: Dead Forest
58-59: River
60-61: Pyramid
62-64: Wellspring
65-66: Demonic Temple
67-69: Mountain
70-71: Seeker Outpost
72-73: Vault
74-76: Shadow
77-78: Ossuary
79: Sundial
80-82: Ancient Necropolis
83-84: The Wall
85-86: Field of Pillars
87-89: Prison
90-92: Fungal Forest
93-94: Arena
95-96: Crystal Maze
97-98: Monastery
99-00: Moon Altar
Of course, every section will be expanded, most likely in not very clear or direct way. Right now, Sinkholes are more or less done. I’ll link more things to this table once they are done and posted.
Tell me what do you think - and more importantly - did I miss something important? Let me know!




Looks like a good list of locations.